Bases are one of the safest State of Decay 3 topics to plan around because the official gameplay reveal confirms settlement expansion and up to three bases.
The useful pre-launch angle is not a fake base tier list. It is a planning guide for the questions players should ask once locations, facilities, and co-op permissions are known.
Confirmed base direction
Xbox Wire describes players building up settlements with friends and expanding to three bases. That implies base decisions will be more connected to map control, co-op permissions, and resource flow than a single-home-base setup.
State of Decay 2 base baseline
The released State of Decay 2 gives returning players a concrete reference point: its official Xbox description calls the base a sanctuary, a command post, and a place where players customize facilities around a long-term survival plan. The examples include a watch tower, garden, infirmary, and workshop.
Undead Labs' official player guide adds two practical details. Facility mods can be found while scavenging and installed on an appropriate facility, while outposts provide benefits outside the base after players clear and claim a building. These examples explain why a base guide should cover both home facilities and the wider resource network, but they do not confirm that State of Decay 3 uses the same menus, slots, or costs.
- A State of Decay 2 base is both shelter and a planning interface for community survival.
- Facility mods and outposts show how the previous game connected scavenging to long-term infrastructure.
- Use those systems to frame questions for State of Decay 3, not to publish assumed upgrade paths.
What may carry over, and what cannot
| Planning layer | State of Decay 2 reference | State of Decay 3 status |
|---|---|---|
| Home base | A sanctuary and command post built around chosen facilities. | Multiple bases are described, but locations, slots, and costs are not public. |
| Outside support | Claimed outposts provide benefits away from the home base. | The announced settlement network needs its own official rules. |
| Customization | Facility mods add functions to suitable facilities. | Facility recipes and survivor-skill requirements are not confirmed. |
| Co-op ownership | Visitors joined a host's community session in the released game. | Shared-world building and permissions need a direct breakdown. |
What this means for players
The safe pre-launch plan is to think in jobs rather than rankings. One future base might support recovery, another might shorten travel, and another might protect a resource route—but those are planning hypotheses, not announced State of Decay 3 features. Once public gameplay shows facilities and movement between bases, this page can turn the questions into tested comparisons.
- Track the relationship between base location, travel distance, settlement safety, and Plague Nest pressure.
- Record whether co-op members can build, move facilities, spend resources, or only assist the host.
- When testing begins, capture facility names, slots, costs, build times, resource effects, and version numbers.
Base planning checklist
- Track which base supports which resource pressure.
- Separate combat outposts from crafting or recovery locations.
- Watch how plague nests affect travel safety between bases.
- Confirm whether co-op members can build, upgrade, or spend shared resources.
What needs real data
A real base guide needs location screenshots, slot counts, upgrade costs, travel routes, threat level, and tested co-op behavior. Until then, this page stays focused on confirmed structure and planning logic.
FAQ
Can you have multiple bases in State of Decay 3?
Xbox Wire describes expanding to three bases.
Are base locations confirmed?
No public official base location list has been published yet.
Revision note: Expanded the page with official State of Decay 2 facility and outpost context while keeping State of Decay 3 locations and costs unconfirmed.